Educational Toy

Beeep started as a small project for my daughter, who loved playing supermarket and scanning items. Since I couldn’t find anything that captured that experience, I designed and built it myself.
The idea was to make language learning feel like a natural part of play rather than a lesson. Children can explore products, scan items and interact with the supermarket while gradually picking up words along the way.
I designed and developed the app, brand and physical QR cards as a small educational toy that works across multiple languages and can be played with or without the cards.
Start with the play
The product started with a child's behaviour, not a learning goal. Scanning was already fun, so I built the learning around it.
Set up once, then play
The parent handles the setup once. After that, the child can play without having to read instructions or navigate a menu.
Turn the phone into a toy
The cards add a physical layer without adding hardware. Print a few at home and the phone becomes part of the game.
Hide learning in the game
Counting is part of buying something, not an exercise added on top. The game creates a reason to use the numbers.
Same game, different language
Language changes the content, not the play. One interaction model can become a different vocabulary experience without changing the game itself.
Don't make the accessory the product
The cards add structure, but the game shouldn't depend on them. The proximity mode keeps the core interaction alive when there is nothing to scan.
Keep the toy open-ended
A physical toy shouldn't depend on buying or replacing its pieces. Printable cards make it easy to create more and start again.
Make learning incidental
The child doesn't need to choose a vocabulary exercise. The word is heard because it is simply part of playing with the product.
Give the learning a payoff
Buying brings the different pieces together. Choosing, recognising words, counting and paying all become part of one small story.
Build it as one toy
Brand, app and printed cards were one small project, built to be picked up by a four year old and put down again five minutes later.









